Double Double. A Pop-up Critique of Visual Economy is a practice-based research project developed as a memory game with 22 non-identical pairs from visual culture, publishing, design, and architecture.

The game explores the social, political, and material dimensions of image production and consumption. It is conceived as an experimental, collective mode of research into the politics of representation.

The form of the game addresses the topic non-synthetically, as a jumping board for spontaneous personal association.